Gemsomnia

Terms of Use

Effective date: November 11, 2026

These terms apply when you play Gemsomnia, made by ReelRiot. If you downloaded the game from the Apple App Store, Apple's Licensed Application End User License Agreement also applies. If you downloaded it from Google Play, the Google Play Terms of Service also apply. Where these terms conflict with those, the store's terms win.

1. Licence

We grant you a personal, non-exclusive, non-transferable, revocable licence to play the game for non-commercial purposes. All art, characters, music, code and other content belong to us. Please don't copy, modify, resell or reverse-engineer the game, or use cheats, bots or exploits.

2. Virtual items

Coins, boosters, lives and other in-game items have no real-world value and cannot be exchanged for money, sold or transferred. You get a licence to use them in the game, not ownership. Virtual items are stored on your device; if you delete the game or its data, unrestorable items (such as coins) may be lost. The "Remove Ad Breaks" purchase can always be restored with Restore purchases.

3. Purchases and refunds

Purchases are made through the App Store or Google Play and are subject to their refund policies. Request refunds through Apple or Google Play. If a purchase didn't arrive, restart the game (it rechecks undelivered purchases automatically) or contact us.

4. Ads

The game shows ads. Rewarded videos are always optional. "Remove Ad Breaks" removes the ads shown between levels; optional rewarded videos remain available.

5. Leaderboards and nicknames

Leaderboard nicknames are public. Don't pick a name that is offensive, hateful, sexual, impersonates someone (including us), or contains contact details or links. We may reset or remove any nickname, hide players from the leaderboards, and remove scores that weren't earned through normal play (for example with a modified app). You can report a nickname by tapping it on a leaderboard.

6. Changes and availability

We may update, change or discontinue the game or any feature, including the balance of levels and items. We try to keep the game working, but it is provided "as is", without warranties of any kind, to the extent the law allows.

7. Liability

To the extent permitted by law, we are not liable for indirect or consequential losses, and our total liability is limited to the amount you paid us in the 12 months before the claim. Nothing in these terms limits rights you have under consumer protection law that cannot be waived.

8. Contact

support@reelriot.online